MotorStorm: Apocalypse
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Developer
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Publisher
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Sony Computer Entertainment
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Platform
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Rating
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ESRB: T
PEGI: 16 |
Media
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Blu-ray disc
Digital download |
Preceded by
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Succeeded by
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- The party comes to the big City in the middle of the worst earthquake the west coast has ever seen. Only the lunatics of MotorStorm would be arriving while everyone else runs away. Dodging falling buildings and jumping fissures, the City comes down around the racers in the most extreme Festival yet.
- "The death of a city is a beautiful thing." - Cutter
- - Festival Card #005
MotorStorm: Apocalypse is a 2011 racing 3D video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3.
It is the fourth game in the series and the third for the PlayStation 3. MotorStorm: Apocalypse was released in Europe on March 16th, 2011 and in North America on May 3rd, 2011, but its release in Japan was cancelled after the 2011 Tōhoku earthquake.
The free "After Party" patch (version 1.04), released 22nd June 2011, added a new track, The Rock, and retuned the performance of numerous vehicle classes - notably the Supercar, the Dirt Bike, and the Super Bike. The Racing Truck, Muscle Car, and ATV were also tweaked.[1]
Gameplay[]
Apocalypse is the first game in the MotorStorm series to focus on an urban setting as opposed to natural environments. The city that the Festival takes place in is enduring the throes of a massive natural disaster, causing the man-made structures in the city to visibly deteriorate. As players race through the tracks, the tracks can change in real-time; bridges can buckle and twist, buildings collapse and rifts open up beneath the vehicles as they drive. Players can also customize their vehicles with vinyls, vehicle parts, and modify the vehicle's handling, boosting and offensive abilities through perks. They are able to create and design their own game rules for online tournaments. A new gameplay element is the addition of "air cooling" one's boost (similar to driving through cool water in Pacific Rift which will speed up the rate of boost cooling), releasing the accelerator over a large jump will also cause the boost temperature gauge to drop quicker. Also, in Wreckreation, there is a section where you can create new versions of the Race , Eliminator, and Chase modes. For example, you can make a mode where you can use only the 8 vehicle classes that were present in MotorStorm Pacific Rift, or the 5 new vehicle classes include in Motorstorm Apocalypse.
A new challenge in Apocalypse is the introduction of people who will try to interfere in the event. The City houses two factions who will vie for survival, in turn impeding the races that take place. A group known as "The Crazies" will loot from broken buildings, break into fights on the streets, try to slam racers off the road with their trucks, and attack racers with their firearms. A private military company will attempt to enforce order and their involvement will also create obstacles for racers to overcome (such as an attack helicopter firing missiles onto the track).
The events of Apocalypse's Festival is told from the perspective of three participants, labelled "The Rookie", "The Pro", and "The Veteran", with each participant also representing a difficulty level of gameplay. These three participants each see different parts of the catastrophe unfold over the course of the two-day Festival.
Also note unlike its predecessors, it does not feature terrain deformation (i.e. the ground surface is not affected by vehicles driving over it) this is arguably false due to tire tracks left on mud portions of certain tracks like BoardWalk and the Docklands.
Location and Tracks[]
- Main article: The City urban places
Vehicles[]
- Main article: MotorStorm: Apocalypse/Vehicles
Characters[]
- Main article: MotorStorm: Apocalypse/Characters
For the first time in the series, the game is story-driven and features a roster of different characters.
Soundtrack[]
Apocalypse contains a variety of music, all of which can be downloaded at the PlayStation Store for $4.99/£3.93. Four pieces of music were created by Hollywood composers Ian Honeyman and Klaus Badelt, which where then remixed into a complete soundtrack by Elite Force, Noisia and DJ Shadow. The included songs are as follows:
- MotorStorm: Apocalypse
- The Rookie
- The Pro
- The Veteran
- Charger (Noisia MS:A Remix)
- Deathmatch (Noisia MS:A Remix)
- Oversteer (Noisia MS:A Remix)
- Slipstream (Noisia MS:A Remix)
- Blown (Noisia MS:A Remix)
- Crash Test (Noisia MS:A Remix)
- Traction Control (Noisia MS:A Remix)
- The Assembly (Noisia MS:A Remix)
- Spazm (Elite Force MS:A Remix)
- Paradise Alley (Elite Force MS:A Remix)
- The Horror (Elite Force MS:A Remix)
- Drifter (Elite Force MS:A Remix)
- Dryve (Elite Force MS:A Remix)
- Barrel Down (Elite Force MS:A Remix)
- Hypersonic (Elite Force MS:A Remix)
- Speedball (Elite Force MS:A Remix)
- Shockland (Elite Force MS:A Remix)
- Loco (Elite Force MS:A Remix)
- Jackhammer (Elite Force MS:A Remix)
- Breakneck (Elite Force MS:A Remix)
- Headlong (Elite Force MS:A Remix)
- Apocalypse Here and Now (DJ Shadow Remix)
- MotorStorm: Apocalypse (DJ Shadow Remix)
- Mercurial (Elite Force MS:A Remix)
The track Bullitt (Lalo Schifrin vs Elite Force Remix) by Lalo Schifrin does not feature in the soundtrack, even though it is used in-game.
The Elite Force album "Shockland" is a compilation of extended and reworked tracks from the Apocalypse soundtrack.[2]
Trophies[]
- Main article: MotorStorm: Apocalypse/Trophies
Glitches[]
- Main article: MotorStorm: Apocalypse/Glitches
Trivia[]
- Unlike the previous MotorStorm titles, the player's vehicles do not have horns. The AI are in fact allowed to still use them, but very rarely. They fittingly use Pacific Rift's old horn sounds, with many re-used for the new classes.
- This game itself is available to download from the PlayStation Store.
- This can be seen as the most debated game in the MotorStorm series on whether or not users enjoyed the content. This is down to many factors, from the new vehicle classes to the location.
- This is so far the worst selling MotorStorm game, with just over 200,000 units sold. This can be put down to many reasons, mainly because the game's advertising was cut due to the 2011 Japanese tsunami. Also, many reviewers felt that the events depicted in the game, for example variants of the track BoardWalk, echoed real disasters too well.
- The poor performance of this title even caused game director Matt Southern to fear for the future of Evolution itself.[3]
- On August 26th, 2018, the game's servers were closed for good, leaving the vehicles, parts, vinyls, and stickers to be locked forever.
For more images related to MotorStorm: Apocalypse, please click here. |
References[]
- ↑ http://blog.us.playstation.com/2011/06/22/motorstorm-apocalypse-free-after-party-update-hits-psn-tomorrow/
- ↑ http://www.discogs.com/Elite-Force-Klaus-Badelt-Shockland/master/381560
- ↑ http://www.eurogamer.net/articles/2011-11-30-motorstorm-boss-feared-apocalypse-failure-might-be-the-end-of-evolution