The main bus terminal for the city was built in the early 1900s and exemplifies the architectural style of the era. Shame the festival organisers ran a race track through the centre, smashing through support pillars to make room for 100mph Racing Trucks.
"Feng shui, MotorStorm style!" - Vigilante
Terminus is a track appearing in MotorStorm: Apocalypse. There are four variants and mainly consists of a major transportation, hub station, various surrounding buildings, an occasional collapsed bridge, and various segments parallel to the water's edge.
Variants[]
Name | Story | Cards | ||||||
---|---|---|---|---|---|---|---|---|
Time | Racer | Vehicle Class | Mode | Start | To Qualify | Big Dog's Quote | ||
City Limits | Day 1, Midday | Mash | Wasabi Rascal, ATV | 3-Lap Race | Closed Rolling | 5th | The ATV's agility will see you through this maze of ramps and flyovers. Watch out for the middleweights though, they've got the edge in speed and strength. | 4 |
Wargames | Day 1, Sunset | Tyler | Patriot Hoodcruze-R, Mudplugger | 3-Lap Race | Closed Rolling | 3rd | Man down, huh? And now there's a war kicking off between the Crazies and Dusklite. If those mercenary assholes get their way, we'll all be in the ground. | 5 |
Terminal Velocity | Day 2, Morning | Tyler | Ozutsu Ronin MkIV, Rally Car | 5-Lap Race | Closed Rolling | 3rd | Your driving's fine, Ty, there's no doubt you're good... But how far are you gonna take it? This city's gonna shake itself apart. Have you got the guts to see it through to the end? | 5 |
Coach Party | Day 2, Midday | Big Dog | Voodoo Mastodon, Monster Truck | 4-Lap Race | Open Rolling | 3rd | I've had a boner for Monster Trucks ever since MonsterStorm, so I took one for a spin. As a bonus, the Crazies were dealing one hellacious beating to Dusklite. Good times... | 5 |
Destruction and Hazards[]
City Limits[]
- The Crazies are present here.
War Games[]
- Crazies and DuskLite presence.
- Numerous fires before and on the building ramp.
- On the third lap, DuskLite will fire at racers, causing the most pronounced effects.
- Just after the building ramp, a large crater will be blown in the road, allowing access to the sewers. A bit ahead, another explosion will drop down the road to open a mandatory exit.
- After the hairpin turn under the bridge, the section of the bridge up ahead will collapse, allowing access to a route through a building.
- A missile will blow a crater in the road just after the building.
- Rockets will create dome ramps in the road just after the left turn.
- A DuskLite helicopter will crash and drop down a portion of the bus terminal roof as a ramp.
Terminal Velocity[]
- DuskLite presence.
Coach Party[]
- Crazies and DuskLite present.
- During the race, a DuskLite jumbo jet can be seen flying overhead.
- The jet can only be seen twice, once flying over the track, and the other moment before it crashes. Although in the festival, it can be seen a third time.
- On the final lap before the player wins the race, the jumbo jet will crash onto the finish line, possibly wrecking anyone in its way.
- On the 3rd lap, two fighter jets fire missles at the beached boats, exploding them and creating a new path for you to drive through.
Trivia[]
- On the "Coach Party" variant, a DuskLite jumbo jet will crash into the ground, possibly wrecking any unlucky players in its way, just before crossing the finish line.
- There is also a bug involving said jet where the player can be crushed and forced through the ground and under the map, however, the player will simply respawn.
- At "Wargames" in the Festival, all competitors drive Mud Pluggers, except Six and Kookaburra, who instead drive the Patriot Bulkhead Big Rigs.
- This track is based on The Embarcadero district in San Francisco.
- "Terminal Velocity" is the one of 2 tracks that has 5 laps in this game, the other being "Financia Ruin" in DOWNTOWN.